![]() Reversals are now a key tactical decision, dependent on a fighting game style special bar – and not just a button to be bashed at random. And yet the frustrating thing is that WWE 2K17 does grapple (sorry) with that problem surprisingly well, and although fight animations are often still fumbling and awkward it definitely gets the fundamentals right. And the more realistic video game graphics and controls become the more difficult that gets (which the more cynical might suggest is why WWE’s graphics have always looked a generation out of date). The unavoidable problem with making a wrestling game is that it’s not trying to simulate what the sport is really like, but what it is pretending it’s really like.
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